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It seems like most people are favoring armor over shields lately, partially because armor, even if it's not as cost-efficient, just offers more protection than shields now, but also partly because there are quite a few powerful weapons, like fighters and missiles, that simply ignore all shields anyway, yes, there is shield. E. The other version is "%chance to reduce any damage from penetrating at all" but I. Stellaris. Refire rate and general stats have been adjusted. Legacy Wikis. I don't know why it would be small, other than your resolution setting being set to an absurdly high number, but there is a UI scaling option in the menu that might fix this (if it doesn't, lower your resolution maybe?). It’s sort of trend in strategy gaming…A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 5 days. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. There are also more. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. 2 Answers. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. I'm trying to make a Hivemind kind of empire and set my starting system to be a shattered ring. If I get most of my Leaders to have the same traits will the effect stack? like genius Armour increases shield hardening by 20% if I have 3 Different leaders with this trait will all my ships have 60% shield hardening2% armour/day, or 122-123 out of 6444, and 1% without Titan. The ability to stack tons of shield and armor hardening is maybe useful for things like your flagship titans and juggernaut, but it's otherwise of very little value (and costs enough energy that starbases will leave weapon slots empty in order to try to mount defenses that they can't even benefit from!). 100% is ideal value - as it would protect you from penalties from hull damage. Stellaris. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. armor vs shield hardening. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. 1 Answer. Stellaris. • 2 yr. I was getting ready knowing war was coming soon and was checking my battleships stats when I noticed shields were at zero because of shield nullification. EulersApprentice • 1 yr. 7. Generally you should mount a higher ratio of armour anyway. This mod adds base hardening to shields and armor, increasing with their tier. Choose between 50% faster and 15% more damage and fire rate for your strike craft or 50% more damage and fire rate for your point defense weapons. last week. ago. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 75 to armor and 6. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. • 1 yr. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. The Stellaris 3. -100% doubles your shields. g. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Those things will just idiot charge directly for their heaviest ships (battlecarriers) and take a ton of focused fire. Just what it say on the tin. Came up with Stellaris build that pumps out absolutely nutty leaders (and especially admirals) by the mid game. . g. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. There's no reason for these things to be mutually exclusive they're not op. Most of my games last about two days. If I have shield hardening 25%, does that mean 25 is taken from the penetration factor (as in the hardening rating is subtracted from the penetration rating, meaning shields take 7. It averages at 850. Let's div. Going from 50% to 70% or 75% shield hardening is always a great idea if you focus on shields. Battle ships are your heavy carriers and artillery weapons. Smaller ships only have one aux slot. Secondly, Disruptors and Arc Emitters should be nerfed down to only have 50% shield bypass. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. Its reduction in alloy cost doesnt make up for the difference anymore, and its important to remember you still. Please don't talk to me about hardening. Living Metal and Zro are kinda weird resources because they have very few uses. Archaeoshields should now properly provide their shield hardening bonus. Do not leave feedback in this thread. Don't forget to turn. Advanced Shield Hardener: 30 1: 25 +25% Shield Hardening For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. 1 jump drive range to ships in the system. Battleships are around 11. The great khan event is brutal. For downside traits, Unruly and Deviants are the best. If the target has shield hardening, they still work together to beat the shields first. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Toate Discuții Capturi de ecran Ilustrații Difuzări Videoclipuri Atelier Știri Ghiduri Recenzii. 7 throwing this strategy out the window. 1x regenerative hull tissue. Thread starter Louco doido; Start date Oct 14, 2022; Jump to latest Follow Reply. In case of 50%. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Each strike craft module can support a number of individual strike craft (it's usually 8 per module). PSA: Menacing ships do cost minor artifacts if you slap archeo-tech on them. But the opposite will be better in all other situations, and there are more of those than pulsars. Similarly the pulse armor adds both armor and shields in excess of what you’d get with just T5 components. Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire. In addition, while most M weapons are 2x and L 4x the damage. The chosen one remains exactly the same, except for the admiral, he also lost his evasion in exchange for Shield Hardening. 0 (Actual), Amazing Space Battles, UI Overhaul. Or If getting 4 Admirals on the council is hard or impossible , Synth Admirals leading a. The devs have zero intention to change this as its just too much data to have sitting in limbo taking up space. If playing as organics you will probably want a trade league as early as possible to cover CG and Unity. An empire can become a subject willingly via diplomacy; the acceptance depends on a number of. That’s 17. Didn't new armour/shield hardening kill them?. worker output doesn't apply to specialist roles like researcher. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. Go to the situation log and look for a google maps type blip in the top right corner. They have their own weapons they fire. - Update for Stellaris version 3. Observe the full damage going through shield. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. This is so effective that ~40k fleets 1:2 destro/cruiser. YokimisaAncient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. nAnd they got a hidden damage multiplier of shipsize+1. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. Xaphnir. Meaning you can get 100% hardening on a large ship, pretty easily. Since your fleet only consists of this weapon type, they can effectively overwhelm any PD / Flak defenses the enemy fleet can typically have. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. This is a representation of time internal. Open cheat menu, type debugtooltip (or debug_tooltip can't remember), open your empire screen and hover over the name. Legacy Wikis. Toggle signature Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. Shields are very difficult to bring down when you don't have a steady amount of damage done to them. Explosive Missiles Balanced MK 1 Concussion Missile. That's some. Gigacannon needs to do 12600 to. Armor does not reduce damage to shields. . Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. 02 DPS to be fair. Rogue servitors my friend, rogue servitors. Can't terraform Mars then. Make Exotic Gas Extraction and Rare Crystal Mining valid requirements for rolling Shield Hardening and Armor Hardening techs, respectively. Contingency have massive range XL weapons that will OHKO anything they hit, and Unbidden gets shield hardening, and more importantly, silly shield regen as 2nd and 3rd crisis (I ran the math, their battleship regen. 25) gets tanked instead (meaning. Does that mean the Federations DLC is included? Or did the base game get some "federations lite" features, but. Stellaris is discrete in nature, as any software is, and it has to try to represent our continuous time in the best possible way. Just had a random thought here. 5 Q3. M: +315 shield HP (505 with AP), 4. Keep in mind that their portals and anchors grant 50% shield hardening, so it’s slightly tougher to chew through their fleets on their home turf. I also think there's no reason for it to not just stack with the planetary building like all the other orbital equivalent buildings. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. According to the official Stellaris 3. Put 2 archaeo shields on your battleships to get 30% shield hardening without expending auxilary slots. Other than Armor Hardening, it's just the edict to speed up megastructure construction. So the base power and damage output of AC1 is 30% higher than Coilgun2. Attack the ship with a shield penetration weapon 3. There's no difference in Shield penetration and ignore shields. Well, this is that. Both are late game anyway so doesn't matter. That'll teach 'em. Losing 100 Ar or 125 Sh to get 65 Hull. The only exception is when using psi-cloaking in conjunction with psi-shields/barrier. Mining lasers are now classified as Brawling weapons. Megacannon is 40% more DPS and 1. The wiki doesn't say anything about them having point defense. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. . . I spent a few hours last night searching around the sub and only found info I believe to be outdated or just didn't work for me. The Juggernaut has enough power and slots to put 7 of those and fill up the rest with shields. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the nonsense on this list o. Increased the range of Energy Siphons. Added new. It matters more with shields. Because of the large bang torpedoes destroy ships, instead of small weapons leaving chances to get away. Small ships can't do it. Go to Stellaris r/Stellaris. The shield hardening components kind of revive the shields back to their older glory. 1;. They DO have a tooltip that says that Archaeo-Engineer ascension perk adds 75 shield points to them. I don't know what the fuck beats a Juggernaut with 100% shield hardening. the wiki doesn't have one but I would imagine just "clear" would work if anything is going to. R5: Founder species with Psionic, Limited Regeneration, Venerable, Fertile, Robust, Talented, and Unruly. From wiki. Much more likely to get declared war on since, again, the AI thinks your fleets are much less dangerous than they actually are. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Three grants 45%Stellaris Real-time strategy Strategy video game Gaming. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. is it worth it do you think?Once an ascension path has been completed, you will have the choice to : - Receive a unique and powerful modifier - Follow the Real Ascension Path - this will restructure completly your government, population, and even planets if need be. I recently fought the Unbidden, which I hadn't done in a long time. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Also, since armor bulks up the ship, it adds hull! (I thought about slowing it down, but that seems a bit. The stasis field does less direct shielding than T5, but also adds hardening, which is big. 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. Stellaris. - Significantly reduced the bonuses from precursor planet features (deposits) - Reduced the chance for precursor modifiers to spawn on habitable worlds. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Armor a in the presence of armor penetration p reduces hull damage by a percentage. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. Yes it's worth it. It's comparable to shield regen on fortresses. I'm assuming the. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. For instance, I can join federations. 5 Q3. Darvin3. > Solar system scaling submods for the primary version have been updated and should work with this mod. Go to Stellaris r/Stellaris. 1 shields, 2 armor, 1 hull) #2 Max HP - slower regeneration. Stellaris. 6x Crystal plating - 1650 HP. This means shield-bypassing weapons can be very effective against them. E. I've had trouble figuring this out exactly, but this is what it looks like. as it is with the shields e. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. A place to share content, ask questions and/or talk about the 4X grand strategy…The Unbidden having shield hardening and some PD means they're not as vulnerable as before to FAE and carriers now (still better than kinetic IMO because even with increased effectiveness they have way too much shield, and the ever overcrowded engineering research slowing down repeatable stacking). Never had the Great Khan unite the galaxy before. MuffinFIN • 5 yr. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Further, with 30% Armor Hardening your corvette has 286 EHP. Sub-forums: Game specific Tech Support. 6 “Orion” update includes many changes to combat. 6 ORION: Leader Balancing. About this site. Stellaris Wiki Active Wikis. How do you change your starbase to all armor instead of armor and shields in a Shield Nullification system? Only Defense platforms are in the ship designer not Starbases! Regards < > Showing 1-2 of 2 comments . Go to Stellaris r/Stellaris. Stellaris. 2x Shield III - 430 HP or 473 HP with 1x shield capacitor. 6 update. I fly with a combination of torpedoes and stormfire cannons. It does diminish in effectiveness slightly when faced with shield hardening. Advanced Shield Hardening. is it worth it do you think?And for the record, here is how i structure my fleets: Battleships focused on artillery and tanking damage. You can send your ships to vassal ports if you. Ship accuracy and evasion increased by 5%. ago. In this video I take an in-depth look and test out the new Psionic Cloaking in combination with Psionic. Intelligent, Rapid Breeder, and Natural Engineers are the best traits. events. For example the ancient laster (Cavitation Collapser), resembles normal lasers. Its not oppression. Was wondering if this also applies to archeo. Adaptive (Lost Colony origin), Charismatic (Hive Minds or Driven Assimilator), and Thrifty (Megacorps or Merchant Guilds) are situationally quite good. Below is an example of what I found out while testing ship combat. They said in the beta there will be a lot of missing icons or placeholder texts because its still work in progress. r/Stellaris • Someone on the forum made a really good write up on how ship engagement works, and demonstrated mechanics that I didn't know existed even at 2,000+ hours in the gameOriginally posted by Destructively Phased: It’s just if your reactor tech falls behind, or I guess you want a ship that shield tanks. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. The rest of the tree is nice, but doesn't immediately seem relevant to this playstyle. ago. Stellaris Wiki Active Wikis. Right now though, I am gonna probably change it again, going 10/15/20/25/30 instead, maybe even higher like 15/25/35/40/50. There is also shield and armour hardening to consider. It's a great mode for Stellaris. It gets deleted when the colossus is used. Choose between 5% more hit points and 15% hardening for either shield or armor, or 10% more hull hit points. In this video I explore the effectiveness of the new shield. I like shattered ring. invol713 • 5 yr. Damage redirected to the hardened component. One does not ‘beat’ the Great Khan… the Great Khan beats you. I was able to see that they now have 50% shield hardening (which makes sense to me. In Stellaris "It depends" is very much the thing. 25 days. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. The nano missiles and saturation artillery are flatly excellent. Was wondering if this also applies to archeo. No. Also, shield hardening is easier to come by than armor hardening, which is relevant against the disruptor meta. If your post has been moved here from another thread, please re-read the thread rules and feel. Stellaris Dev Diary #312 - 3. Zenith Ship classes have a total wound count of 20 and a shield buffer of double its nominal tech tier Long term stable fleets and commanders can gain Perks to. All Discussions. Promethian Mar 12, 2019 @ 7:28pm. Their fleets tend to follow their overlord's. #2. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The neutral weapon is a whirlwind missile against 100% shield hardening, the worst. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. Menacing, which does not require additional resources, has always had good strength, but this update gives it power. That’s how badly hardening gimps penetration weapons. Towards the late game I run Torpedo cruisers (20-30) with missile destroyer screens (15-30) and FAE battleship carriers(10) for support. Stellaris. , missiles vs shields. There's only one way to repair ships without going back to a space port, you can research a tech gained from space beings that allows organic armor that repairs over time. As you get so much boosts to food, mineral and energy production, their boosting traits are not worth as much, except as job weights. (If coupled with psionic shields or psionic barriers, it allows you to cloak with full shields). +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. I get this idea that cruisers are smaller battleships and are ditched the second you get battleships. #2. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. So reviewing the stats of the ships 200 years into the game and this is what I get: Titans are around 31k total health and 9% evasion. g. Torpedoes got full shield penetration until ships get shield hardening. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Increased the range of Energy Siphons. If you add 90% Shield Hardening, the total amount of damage that bypass weapons have to do goes up from 3000 to 30000, whereas weapons that do not bypass shields are not negatively affected at all. The. Also I didnt know about the archeo shields and such so I felt like 100% shield/armor hardening would be too good. Community Hub. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. #4. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. With the 2. Stellaris does neither of these which results in the same old tired meta that can only lurch from 1 extreme to the next without hope of creating varied playstyles. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 7 Jobs List (WIP) Original code by bipedalshark Parser code :. Cloaking disables shields. Description. 2 comments. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. And ye, I'm already undetectable and in a "sweet spot". 5 and armor takes 2. 6 “Orion” update includes many changes to combat. And Unbidden anchors now give their ships shield hardening and boost shield regen. As for the reactive armor, yes the hardening modifiers stack. Very strong isn't helping with research. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Even those provided by Pulse Armor. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. +10 or 15% output to one specific job doesn't really matter, especially when later on you have bonuses like +50% output to all jobs and +100% output to specific jobs from technology, planet designations, edicts, etc. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. For individual ship designs, I set a theme for each one. Losing 100 Ar or 125 Sh to get 65 Hull. There are many ways to bypass the shield, and armor can also get hardening (as there are also ways to bypass armor), and you should focus on only one hardening to make it actually viable. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. #2. And will probably not have a 3. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Takes 180 power, cost 44 Alloy 12 MAs In total shield amount, matches T3 normal shields without the AP, or falls between T4 and T5 (about T4. Their faces are melting so lovely and the screams music to my ears. All this change would mean is that bypass weapons (minus missiles) are now no longer a viable choice for this kind of job due to their low dps. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. 6 update. Max shields with 2 armor slots, and 2 crystal plating, with shield hardening and afterburners, one standard torpedo, torpedo AI, and as many autocannons as you can squeeze on it. As probably most of you know. That’s why psionics is the go-to early game military rush ascension. Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. Tactics Forever, before the dev put it on Steam and then gave up on it. except corvettes since they only have 3 slots, they use 2 armor 1 shield. Cato Mar 7, 2018 @ 5:55pm. It gives +10% weapons damage, +10% shield hardening for admirals. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). 6 beta for Extra Ship Components:. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better,. . Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. is it worth it do you think?How to Use Cloaking in Stellaris. Penetration could even scale up as the shields/armor are depleted; maybe penetration scales with (100% + %Shield Damage - %Hardening) * Base penetration. They do stack, yes. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. 29. My apologies for misleading everyone to believe this was vanilla. ##### ##### VERSION 3. 7% shields/day, or 250 out of 35834. Discussion. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Small ships can't do it no matter how much you try. . Go to Stellaris r/Stellaris. E. 1% per month on a fortress or battleship is signficant, especially when stacked with armor and ship health boosts. 3. A tl;dr summary of what others have said in this thread, for those who dont read stellaris math essays: Armor and Shield hardening will force weapons with the "penetration" function to shoot at what they're supposed to penetrate, a portion of their damage going to the thing they're supposed to ignore. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. In singleplayer you can just mass these, the AI will never counter them. It may not be the strongest of origins, but when you play to its strengths it can cover all of your resources with just merchants and scrap miners. I went the Evolutionary Mastery route this game (I know everyone says it's inferior, but I have fun with it and specializing pops, especially when I have slaves), I got the alien box event which gave me limited regeneration, AND I found the artifact. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. Sentient livestock is still just livestock. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields.